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# Surge
1 You and your allies in your line of sight gains the effect of Detect Poison and Disease for 1 hour. Permalink
2 A chaotic nuetral goose with an intelligence of 6 appears from behind you and follows you around. It won't go away for 2 hours. Permalink
3 You loose the ability to speak a random language you know for 1 hour. Permalink
4 You cast Misty Step with the visual effect of becoming a cloud of dark smoke that reforms at the chosen spell location. Permalink
5 You cast Misty Step with the visual effect of becoming a cloud of dark smoke that reforms at the chosen spell location. Permalink
6 A random creature in your line of sight gains the sensation that the food they consume is screaming in agony at them. This lasts 1 hour. Permalink
7 A random creature in your line of sight gains the sensation that the food they consume is screaming in agony at them. This lasts 1 hour. Permalink
8 A single non-magical object within 100 feet is replaced with a Mimic. Permalink
9 You lose 1d6x4 percent of your weight. You gradually return to your original weight over the course of 1 hour. Permalink
10 You gain the effect of Antipathy of Antipathy/Sympathy for 1 hour. Permalink
11 The next time you cast a spell, roll twice on this chart. Both effects will apply. Permalink
12 You and your allies in your line of sight gains 1 to attack and damage rolls for any melee attack they make within the next 4 minutes. Permalink
13 You and your allies in your line of sight gains 1 to attack and damage rolls for any melee attack they make within the next 4 minutes. Permalink
14 You must whisper when you speak for 1 hour. Permalink
15 You cast Reverse Gravity with yourself as the center point. Permalink
16 You stand at the center a circular wall of fire with a radius of 15 feet. Any creature in any of the spaces covered by this wall must make a Dexterity saving throw against your spell DC or take 5d8 fire damage. The wall remains for 4 minutes. Permalink
17 You stand at the center a circular wall of fire with a radius of 15 feet. Any creature in any of the spaces covered by this wall must make a Dexterity saving throw against your spell DC or take 5d8 fire damage. The wall remains for 4 minutes. Permalink
18 If you cast a spell with a saving throw within the next minute, the target gains disadvantage on its saving throw. Permalink
19 One non-magical item in your possession becomes magical. Permalink
20 You may immediately take 1 additional action. Permalink
21 You grow an additional finger on one of your left hand over the course of 1d6 hours. A spell such as remove curse can end this effect. Permalink
22 You recover 1 expended spell slot of your choice. Permalink
23 You grow a beard made of feathers, which remains until you sneeze. Permalink
24 You grow a beard made of feathers, which remains until you sneeze. Permalink
25 All doors within 10 feet of you close. Permalink
26 A small earthquake occurs within 1 miles. Permalink
27 You and your allies in your line of sight gains the ability to breathe under water for 1 hour. Permalink
28 For the 1 hour, any spell you cast does not require a somatic component. Permalink
29 Plants grow around you and you are restrained for 1 minute. Permalink
30 You permanently gain one cantrip. A spell such as remove curse can end this effect. Permalink
31 You fall victim to a horrible cramp in both legs, reducing your speed by 10 feet for 4 minutes. Permalink
32 You gain proficiency in one skill of your choice that you're not already proficient in for 1 hour. Permalink
33 A third eye appears in your forehead, giving you advantage on sight-based Wisdom (Perception) checks for 1 minute. Permalink
34 You gain a +1 to your AC for one minute. Permalink
35 A random creature in your line of sight must make a Wisdom saving throw against your spell save DC. Upon failure, their hand is controlled by you as if it were a Mage Hand but corporal and attached to them. This lasts 4 minutes. Permalink
36 A random creature in your line of sight gains an offensive or blasphemous tattoo on a primary visible body part. A spell such as remove curse can end this effect. Permalink
37 A random creature in your line of sight gains an offensive or blasphemous tattoo on a primary visible body part. A spell such as remove curse can end this effect. Permalink
38 You cast Animate Dead on the nearest corpse within 1 mile. Permalink
39 You and your allies in your line of sight gains 1 to attack and damage rolls for any ranged attack they make within the next 4 minutes. Permalink
40 You and your allies in your line of sight gains 1 to attack and damage rolls for any ranged attack they make within the next 4 minutes. Permalink
41 A single coconut falls from above onto your head, automatically knocking you unconscious for 1d4 rounds and dealing 1 bludgeoning damage. Permalink
42 Make a Wisdom saving throw against your spell save DC. If you fail, you are transformed into a creature type of your choosing in your line of sight for 4 minutes, as if by the polymorph spell. Permalink
43 All water within 30 feet becomes common red wine. Permalink
44 A very small, isolated earthquake is felt by all creatures within 60 feet of you. Permalink
45 A very small, isolated earthquake is felt by all creatures within 60 feet of you. Permalink
46 A huge non-magical beast appropriate to your location appears within 150 feet. Permalink
47 A huge non-magical beast appropriate to your location appears within 150 feet. Permalink
48 You gain advantage on Dexterity checks when dealing with any creature wearing green, but disadvantage if they are wearing not. Permalink
49 You gain advantage on Dexterity checks when dealing with any creature wearing green, but disadvantage if they are wearing not. Permalink
50 You gain the ability to comprehend gnomish permanently. Permalink
51 You gain the ability to comprehend gnomish permanently. Permalink
52 A puddle of grease appears where you are standing, with a 10-foot radius. You and anyone within 10 feet of you must make a Dexterity check at your spell save DC or fall prone. Permalink
53 You and your allies gain the effect of Mass Cure Wounds as if you cast it. Permalink
54 Make a Wisdom saving throw against your spell save DC. If you fail, you are transformed into a beast of your CR from your current plane for 4 minutes, as if by the polymorph spell. Permalink
55 A random creature in your line of sight must make a Wisdom saving throw against your spell save DC or be utterly and entirely erased from existence. They have advantage on this roll. Permalink
56 A random creature in your line of sight must make a Wisdom saving throw against your spell save DC or be utterly and entirely erased from existence. They have advantage on this roll. Permalink
57 You immediately heal 1d4 hit points. Permalink
58 Your Dexterity increases by 1 for 1 hour. Permalink
59 A random creature in your line of sight becomes very talented at mimicing animal noises. Permalink
60 The next spell you cast within the next minute that does damage, the damage is maximized. Permalink
61 You can't speak for 4 minutes. When you try, pink bubbles float out of your mouth. Permalink
62 All spells with a casting time of 1 action or 1 bonus action require 2 consecutive actions to cast. This lasts 1 hour. Permalink
63 You and your allies in your line of sight gains the effect of Reduce as part of Enlarge/Reduce for 1 hour. Permalink
64 You gain the ability to speak gnomish permanently. Permalink
65 A random creature in your line of sight gains the effect of Blindsight with a radius of 60 feet for 1 hour. Permalink
66 It begins to snow heavily in the surrounding area. This last 1 hour. Permalink
67 Choose 1 permanent or triggered effect that has happened to you or somebody else that you've received from a wild magic surge and remove it, even if it was beneficial. Permalink
68 All fires witin 30 feet become extinguished. You gain 1d6 hit points for each 5 foot square put out. Permalink
69 All fires witin 30 feet become extinguished. You gain 1d6 hit points for each 5 foot square put out. Permalink
70 You and your allies in your line of sight gains a 1 penalty to attack rolls, damage rolls, and their AC. Permalink
71 You and your allies in your line of sight gains a 1 penalty to attack rolls, damage rolls, and their AC. Permalink
72 Over the next 2 hours you grow mouths on the palm of your hands. A spell such as remove curse can end this effect. Permalink
73 An creature of your CR of the DM's choosing appears within 10 feet of you. Make a Charisma saving throw against your spell save DC. If you succeed it, the creature is subservient, otherwise, it is hostile. The creature, if not banished or defeated, vanishes after 2 days. Permalink
74 One non-magical item in your possession is permanently immune to fire damage. Permalink
75 One non-magical item in your possession is permanently immune to fire damage. Permalink
76 Make a Wisdom saving throw against your spell save DC. If you fail, you are transformed into a creature type in your line of sight at random for 4 minutes, as if by the polymorph spell. Permalink
77 Make a Wisdom saving throw against your spell save DC. If you fail, you are transformed into a creature type in your line of sight at random for 4 minutes, as if by the polymorph spell. Permalink
78 You immediately drop to 0 hit points. Permalink
79 You are transformed into a different gender (if possible) of your current creature type, as if by the polymorph spell. Permalink
80 You can smell exceptionally well for 4 minutes, gaining blindsight with a radius of 10 feet and advantage on all Perception checks related to odor. Permalink
81 You can smell exceptionally well for 4 minutes, gaining blindsight with a radius of 10 feet and advantage on all Perception checks related to odor. Permalink
82 The caster learns the location of the nearest legendary magical item, either through a brief vision of it's location or an approximate distance from their current whereabouts. Permalink
83 The caster learns the location of the nearest legendary magical item, either through a brief vision of it's location or an approximate distance from their current whereabouts. Permalink
84 You and your allies in your line of sight gains the effect of Detect Magic for 1 hour. Permalink
85 You have a momentary vision of your own death. If you fail a Wisdom saving roll at your spell DC, you are frightened for 4 minutes. Permalink
86 The next creature that dies within the next minute within 30 feet, comes back to life as if you cast ressurection. It believes that you are it's diety. Permalink
87 3D4 random gems appear near you, worth 50gp each. Permalink
88 You and your allies in your line of sight gains resistance to all damage types for 4 minutes. Permalink
89 It begins to snow with blizzard-like conditions in the surrounding area. This last 1 hour. Permalink
90 A structure within 1 mile becomes Neutral Evil Sentient. It cannot communicate, but can gradually manipulate itself and anything within it. It may use tactics such as shifting geometry, phantom noises and household accidents to terrify and injure anyone who sets foot inside. Permalink
91 You can teleport up to 20 feet as part of your movement on each of your turns, for 4 minutes. Permalink
92 You immediately lose one unspent sorcery points. Permalink
93 The next spell that you cast within 4 minutes with a casting time of 1 action can be cast as a bonus action. Permalink
94 You immediately take 1d4 fire damage. This damage does not bring you below 1 hit point. Permalink
95 Any flammable item you touch, that you aren't already wearing or carrying, bursts into flame. This lasts 4 minutes. Permalink
96 You and your allies in your line of sight gains the service of a 2nd-level spirital weapon for 4 minutes. Permalink
97 You gain advantage against all fire damage for 1 hour. Permalink
98 You transform into an small-medium size inanimate object of the DM's choosing. During this time you are petrified. After 1 hour you return to normal. Permalink
99 You transform into an small-medium size inanimate object of the DM's choosing. During this time you are petrified. After 1 hour you return to normal. Permalink
100 You transform into an small-medium size inanimate object of the DM's choosing. During this time you are petrified. After 1 hour you return to normal. Permalink

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