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# Surge
1 For the next 1 hour you can comprehend all languages but only speak infernal. Permalink
2 You are surrounded by a faint, offensive odor for 1 minute. You gain disadvantage on all Charisma checks. Permalink
3 The next spell that you cast within 3 minutes that requires a saving throw, the target gains advantage. Permalink
4 You gain two spell slots at your second-highest level for 1 week. Permalink
5 The next statue that you touch within 1 day awakens as a Stone Golem. Permalink
6 You hear a ringing in your ears for 3 minutes. During this time, casting a spell that requires a verbal component requires a Constitution check against your spell save DC. Permalink
7 You gain the ability to consume coal as if it were the fruit of a Goodberry spell. This lasts 1 minute. Permalink
8 You are surrounded by a faint, pleasant odor. You gain advantage on all Charisma checks you make within the next minute. Permalink
9 You gain a +2 bonus to your AC for 1 minute. Permalink
10 A random enemy gains resistance to radiant damage for 3 minutes. Permalink
11 You teleport up to 60 feet to an unoccupied space that you can see. Permalink
12 The next time you cast a spell, do not roll on this chart. Permalink
13 For the next 1 hour, your skin tone changes color every 30 minutes, cycling through the colors of the rainbow. Permalink
14 For the next 1 hour, your skin tone changes color every 30 minutes, cycling through the colors of the rainbow. Permalink
15 When a creature sneezes and you hear it, a random non-magical object within 30 feet of you doubles in size. This happens at most once an hour. This lasts 1 day. Permalink
16 When a creature sneezes and you hear it, a random non-magical object within 30 feet of you doubles in size. This happens at most once an hour. This lasts 1 day. Permalink
17 A random creature within 60 feet of you is poisoned for 1 hour. Permalink
18 All allies gains the effect of tremorsense with a range of 30 feet for 1 minute. Permalink
19 Your teeth grow longer, sharper, and more canine. You pant slightly when you breath. A spell such as remove curse can end this effect. Permalink
20 An earthquake occurs within 5 miles. Permalink
21 You gain 1d6x4 percent of your weight. You gradually return to your original weight over the course of 1 minute. Permalink
22 You immediately heal 2d12 hit points. Permalink
23 You immediately heal 2d12 hit points. Permalink
24 You immediately heal 2d12 hit points. Permalink
25 Music with a tone and tempo inappropriate to your actions accompanies you. This lasts 1 hour. Permalink
26 You gain the effect of Antipathy of Antipathy/Sympathy for 1 minute. Permalink
27 A random enemy gains 1 to attack and damage rolls for any melee attack they make within the next 3 minutes. Permalink
28 A random enemy gains 1 to attack and damage rolls for any melee attack they make within the next 3 minutes. Permalink
29 You must whisper when you speak for 1 minute. Permalink
30 A magic mouth appears on a nearby wall or flat surface. When you speak, your voice comes from the magic mouth. This lasts for 3 minutes. Permalink
31 All allies gains the effect of Spider Climb for 1 minute. Permalink
32 A Beholder appears within 1 mile. Permalink
33 All allies gains the effect of Protection from Evil and Good for 1 minute. Permalink
34 All available space on your person (bags, pockets, etc) is filled with sand. Permalink
35 It begins to snow in the surrounding area. This last 1 minute. Permalink
36 You gain the ability to speak one additional language of your choice for 1 minute. Permalink
37 You loose control of your magical power. All of your remaining spells slots and sorcery points are added and a random enemy takes 1d6 force damage for each. Permalink
38 One non-magical item in your possession becomes magical. Permalink
39 A random enemy must make a Constitution saving throw against your spell save DC. If you fail, they are stunned for 3 minutes. Permalink
40 The next spell you cast within the hour uses a slot level one level higher than what it normally requires. Permalink
41 You recover 1 expended spell slot of your choice. Permalink
42 You recover 1 expended spell slot of your choice. Permalink
43 A random enemy gains the effect of Feather Fall for 1 minute. Permalink
44 You regain all expended sorcery points. Permalink
45 You regain all expended sorcery points. Permalink
46 Your eyes glow yellow for 1 minute. Permalink
47 For the 1 minute, any spell you cast does not require a somatic component. Permalink
48 Plants grow around you and you are restrained for 1 minute. Permalink
49 A rope in your position or with 10 feet of you is effected as if you cast Rope Trick for 1 hour. Permalink
50 A random enemy gains the sensation of having a pebble in their shoe or boot for 1 day. Permalink
51 All non-magical food and drink is effected as if you cast Purify Food and Drink. Permalink
52 A random enemy gains the ability to telepahtically communicate with all monstrosities for 1 minute. Permalink
53 All creatures within 10 feet of you take 5d12 radiant damage distributed evenly. Permalink
54 You lose the ability to speak infernal if you were previously able to speak it, for 1 minute. Permalink
55 One non-magical item in your possession turns to ash in a bright flash. Permalink
56 You feel extremely nauseated. Make a Constitution saving throw against your spell save DC. If you fail, you must spend your next action throwing up. Permalink
57 Your shadow immediately becomes a Shadow that is neutral towards you and your party members. It will remain behind/under you to avoid direct light, and will attack anything that attempts to expose it to light, or otherwise harm it. Permalink
58 All water within 30 feet becomes common red wine. Permalink
59 A very small, isolated earthquake is felt by all creatures within 60 feet of you. Permalink
60 A puddle of grease appears where you are standing, with a 10-foot radius. You and anyone within 10 feet of you must make a Dexterity check at your spell save DC or fall prone. Permalink
61 You and your allies gain the effect of Mass Cure Wounds as if you cast it. Permalink
62 You recover your lowest-level expended spell slot. Permalink
63 One randomly-chosen non-magical item in your possession that weighs 1 pound or less vanishes and is forever gone. Permalink
64 A random enemy gains the effect of Freedom of Movement for 1 minute. Permalink
65 You gain an additional spell slot of your highest level for 1 week. Permalink
66 You gain an additional spell slot of your highest level for 1 week. Permalink
67 When you speak, insects fall out of your mouth and you make no sound. This lasts 3 minutes. Permalink
68 A Purple Worm immediately bursts from the ground and makes a single Bite attack against a random creature within 60 feet within your line of sight, including swallowing it. After that attack, the worm disappears into the earth, along with any creatures it has swallowed. Permalink
69 A Purple Worm immediately bursts from the ground and makes a single Bite attack against a random creature within 60 feet within your line of sight, including swallowing it. After that attack, the worm disappears into the earth, along with any creatures it has swallowed. Permalink
70 A Purple Worm immediately bursts from the ground and makes a single Bite attack against a random creature within 60 feet within your line of sight, including swallowing it. After that attack, the worm disappears into the earth, along with any creatures it has swallowed. Permalink
71 You immediately drop to 1 hit point. At the beginning of your next turn, you regain all of the hit points lost to this effect. Permalink
72 You can't speak for 3 minutes. When you try, pink bubbles float out of your mouth. Permalink
73 One randomly-chosen non-magical item in your possession that weighs 1 pound or less is duplicated. Permalink
74 One randomly-chosen non-magical item in your possession that weighs 1 pound or less is duplicated. Permalink
75 You gain the ability to speak infernal permanently. Permalink
76 Make a Wisdom saving throw against your spell save DC. If you fail, you are transformed into a non-intelligent small-medium size creature for 3 minutes, as if by the polymorph spell. Permalink
77 Over the next 1 hour you grow mouths on the palm of your hands. A spell such as remove curse can end this effect. Permalink
78 An creature of your CR of the DM's choosing appears within 30 feet of you. Make a Charisma saving throw against your spell save DC. If you succeed it, the creature is subservient, otherwise, it is hostile. The creature, if not banished or defeated, vanishes after 1 day. Permalink
79 You gain the effect of Speak with Dead whenever you touch a corpse. This lasts 1 minute. Permalink
80 One non-magical item in your possession is permanently immune to fire damage. Permalink
81 You loose control of your magical power. All of your remaining spells slots and sorcery points expended. A one-way gate to Hades opens permanently. Permalink
82 Your Wisdom decreases by 1 permanently. Permalink
83 All alcoholic or intoxicating liquid within 30 feet becomes water. Permalink
84 A random enemy gains the effect of Faerie Fire for 1 minute. Permalink
85 A random enemy must make a Wisdom saving throw against your spell save DC or hear a sinister voice whispering into their ear, playing off of their fears and insecurities. This last 1d6+3 days. Permalink
86 The energy type of all of your spells is radiant for the next 3 minutes. Permalink
87 3D12 random gems appear near you, worth 50gp each. Permalink
88 3D12 random gems appear near you, worth 50gp each. Permalink
89 A random enemy gains resistance to all damage types for 3 minutes. Permalink
90 For the 1 minute, any spell you cast does not require a verbal component. Permalink
91 For the 1 minute, any spell you cast does not require a verbal component. Permalink
92 During the next hour, you may re-roll any one save, attack roll, or skill check. If you do, you must take the new roll's result. Permalink
93 All doors within 30 feet of you close and become magically locked as if Arcane Lock was cast. The magical effect dissapates after 3 minutes. Permalink
94 You can hear exceptionally well for 3 minutes, gaining advantage for all Perception checks related to sound. Permalink
95 Any flammable item you touch, that you aren't already wearing or carrying, bursts into flame. This lasts 3 minutes. Permalink
96 Make a Wisdom saving throw against your spell save DC. If you fail, you are transformed into a sheep for 3 minutes, as if by the polymorph spell. Permalink
97 Every inanimate object that isn't being worn or carried within 40 feet of you becomes enshrouded with shadows for 1 minute. Enshrouded objects are considered heavily obscured. Permalink
98 You transform into an small-medium size inanimate object of the DM's choosing. During this time you are petrified. After 1 minute you return to normal. Permalink
99 The next spell you cast that does damage, the effect is minimized. Permalink
100 A fireball explodes with you at the center. You and each creature within 20 feet must make a Dexterity saving throw using your spell save DC, taking 5d6 fire damage on a failed save, or half as much damage on a successful one. Permalink

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