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# Surge
1 You are surrounded by a faint, offensive odor for 1 minute. You gain disadvantage on all Charisma checks. Permalink
2 Every creature within 30 feet of you that hears you speak only hears insults as if you are casting vicious mockery at first level. This lasts 2 hours. Permalink
3 The next spell that you cast within 10 minutes that requires a saving throw, the target gains advantage. Permalink
4 You regain 5 hit points per round for 10 minutes. Permalink
5 You regain 5 hit points per round for 10 minutes. Permalink
6 You regain 5 hit points per round for 10 minutes. Permalink
7 You hear a ringing in your ears for 10 minutes. During this time, casting a spell that requires a verbal component requires a Constitution check against your spell save DC. Permalink
8 A chaotic nuetral goose with an intelligence of 6 appears from behind you and follows you around. It won't go away for 3 hours. Permalink
9 A chaotic nuetral goose with an intelligence of 6 appears from behind you and follows you around. It won't go away for 3 hours. Permalink
10 You immediately heal 25 hit points. Permalink
11 The next spell you cast that does damage, the effect is maximized. Permalink
12 It begins to rain heavily in the surrounding area. This last 2 hours. Permalink
13 A creature you choose in your line of sight gains the sensation that the food they consume is screaming in agony at them. This lasts 2 hours. Permalink
14 You gain a -2 penalty to your AC for 1 minute. Permalink
15 All creatures in your line of sight gains the effect of Shield for 2 hours. Permalink
16 You get gain a -1 penalty to your AC for 1 minute. Permalink
17 Your teeth grow longer, sharper, and more canine. You pant slightly when you breath. A spell such as remove curse can end this effect. Permalink
18 An earthquake occurs within 5 miles. Permalink
19 An earthquake occurs within 5 miles. Permalink
20 A creature you choose in your line of sight gains the effect of Death Ward for 2 hours. Permalink
21 You permanently gain one 1st-level spell slot but forget one cantrip that you already know. A spell such as remove curse can end this effect. Permalink
22 You permanently gain one 1st-level spell slot but forget one cantrip that you already know. A spell such as remove curse can end this effect. Permalink
23 You gain the effect of Antipathy of Antipathy/Sympathy for 2 hours. Permalink
24 A magic mouth appears on a nearby wall or flat surface. When you speak, your voice comes from the magic mouth. This lasts for 10 minutes. Permalink
25 A Beholder appears within 1 mile. Permalink
26 Your hair turns purple. Permalink
27 All doors within 30 feet of you open. Permalink
28 It begins to snow in the surrounding area. This last 2 hours. Permalink
29 You gain the ability to speak one additional language of your choice for 2 hours. Permalink
30 All creatures in your line of sight gains the ability to speak with animals for 2 hours. Permalink
31 A crack forms on a nearby wall as if it suffered a great impact. Permalink
32 You become intoxicated for 3 hours. Permalink
33 The next spell you cast within the hour uses a slot level one level higher than what it normally requires. Permalink
34 All creatures in your line of sight gains the effect of Feather Fall for 2 hours. Permalink
35 All creatures in your line of sight gains the effect of Feather Fall for 2 hours. Permalink
36 All creatures in your line of sight gains the effect of Detect Evil and Good for 2 hours. Permalink
37 All creatures in your line of sight gains the effect of Detect Evil and Good for 2 hours. Permalink
38 It begins to rain in the surrounding area. This last 2 hours. Permalink
39 Your skin permanently darkens as if you have a tan, or if you are already dark-skinned, your skin becomes one shade lighter. A spell such as remove curse can end this effect. Permalink
40 Your skin permanently darkens as if you have a tan, or if you are already dark-skinned, your skin becomes one shade lighter. A spell such as remove curse can end this effect. Permalink
41 You permanently gain one cantrip. A spell such as remove curse can end this effect. Permalink
42 A creature you choose in your line of sight gains the sensation of having a pebble in their shoe or boot for 3 days. Permalink
43 A creature you choose in your line of sight gains the sudden irresistible urge to try and lift heavy objects. This lasts until they lift something that they deem to be sufficiently challenging to do so or 3 days, and they will not accept outside help. Permalink
44 All creatures in your line of sight gains the effect of Darkvision with a radius of 60 feet for 2 hours. Permalink
45 All other friendly creatures in your line of sight gains the service of an arcane sword for 2 hours. Permalink
46 A creature you choose in your line of sight must make a Wisdom saving throw against your spell save DC or forgets what they were doing and must take their next turn remembering. They may not take reactions during this time. Permalink
47 All water within 30 feet becomes common red wine. Permalink
48 All creatures in your line of sight gains the effect of Fly for 2 hours. Permalink
49 The nearest pillar or tree falls over. Permalink
50 A very small, isolated earthquake is felt by all creatures within 60 feet of you. Permalink
51 A loud boom emanates from you. All creatures within 15 feet take 2d8 thunder damage and must make a Constitution saving throw against your spell save DC or be deafened for 10 minutes. Permalink
52 You gain the ability to comprehend undercommon permanently. Permalink
53 A puddle of grease appears where you are standing, with a 10-foot radius. You and anyone within 10 feet of you must make a Dexterity check at your spell save DC or fall prone. Permalink
54 The next single target spell you cast within the next minute must target one additional target. Permalink
55 All creatures within 30 feet of you take 10d20 thunder damage distributed evenly. Permalink
56 All non-magical items within 10 feet are repaired as if you cast Mending. Permalink
57 A creature you choose in your line of sight must make a Wisdom saving throw against your spell save DC or be utterly and entirely erased from existence. They have advantage on this roll. Permalink
58 You immediately heal 1d20 hit points. Permalink
59 Your Charisma decreases by 1 for 2 hours. Permalink
60 A creature you choose in your line of sight becomes very talented at mimicing animal noises. Permalink
61 The Create Water effect occurs at the discression of the DM as if you cast Create or Destroy Water. Permalink
62 A Purple Worm immediately bursts from the ground and makes a single Bite attack against a random creature within 60 feet within your line of sight, including swallowing it. After that attack, the worm disappears into the earth, along with any creatures it has swallowed. Permalink
63 You can't speak for 10 minutes. When you try, pink bubbles float out of your mouth. Permalink
64 One randomly-chosen non-magical item in your possession that weighs 1 pound or less is duplicated. Permalink
65 All spells that all creatures in your line of sight cast within the next minute automatically fail. Permalink
66 Your fingernails and toenails grow to an uncomfortable length. Until you trim them, your Dexterity is reduced by 1 and your speed is reduced by 5 feet. Permalink
67 All enemies within your line of sight takes 4d20 necrotic damage. You regain hit points equal to the sum of damage dealt. Permalink
68 It begins to snow heavily in the surrounding area. This last 2 hours. Permalink
69 Make a Wisdom saving throw against your spell save DC. If you fail, you are transformed into a non-intelligent small-medium size creature for 10 minutes, as if by the polymorph spell. Permalink
70 All creatures in your line of sight gains the effect of Confusion for 10 minutes. Permalink
71 All fires witin 30 feet become extinguished. You gain 1d6 hit points for each 5 foot square put out. Permalink
72 All creatures in your line of sight gains the effect of False Life for 2 hours. Permalink
73 A duplicate of yourself appears in the nearest open space which can take actions independently, and goes on the same Initiative as you. However, any damage it takes as well as any spell slots or sorcery point it uses applies to you as well. This lasts 10 minutes. Permalink
74 One non-magical item in your possession is permanently immune to fire damage. Permalink
75 You are transformed into a different gender (if possible) of your current creature type, as if by the polymorph spell. Permalink
76 You are transformed into a different gender (if possible) of your current creature type, as if by the polymorph spell. Permalink
77 You can smell exceptionally well for 10 minutes, gaining blindsight with a radius of 10 feet and advantage on all Perception checks related to odor. Permalink
78 The caster learns the location of the nearest legendary magical item, either through a brief vision of it's location or an approximate distance from their current whereabouts. Permalink
79 You emanate light in a 30-foot radius for 10 minutes. Any creature within 5 feet of you that can see is blinded until the end of its next. Permalink
80 All creatures in your line of sight gains the effect of Expeditious Retreat for 10 minutes. Permalink
81 Your lifespan increases by 1d10*20 years. Permalink
82 A gold bar worth 1d6x25 GP appears alongside your possesions. Permalink
83 You make no sounds for 10 minutes and you gain advantage on any Dexterity (Stealth) checks. Permalink
84 You lose the ability to speak undercommon if you were previously able to speak it, permanently. Permalink
85 All creatures in your line of sight gains the effect of Silence for 10 minutes. Permalink
86 The energy type of all of your spells is thunder for the next 10 minutes. Permalink
87 3D20 random gems appear near you, worth 50gp each. Permalink
88 All creatures in your line of sight gains the effect of Detect Thoughts for 2 hours. Permalink
89 All creatures in your line of sight takes 1d20 thunder damage. Permalink
90 All creatures in your line of sight gains the ability to walk on water for 2 hours. Permalink
91 For the 2 hours, any spell you cast does not require a verbal component. Permalink
92 During the next hour, you may re-roll any one save, attack roll, or skill check. If you do, you must take the new roll's result. Permalink
93 A creature you choose in your line of sight gains a non-offensive tattoo on a primary visible body part. A spell such as remove curse can end this effect. Permalink
94 A ghoul rises from the earth under your control. It ceases to be controlled by you after 2d4 hours. Permalink
95 You immediately lose all unspent sorcery points. Permalink
96 The next spell that you cast within 10 minutes with a casting time of 1 action can be cast as a bonus action. Permalink
97 You can hear exceptionally well for 10 minutes, gaining advantage for all Perception checks related to sound. Permalink
98 You transform into an small-medium size inanimate object of the DM's choosing. During this time you are petrified. After 2 hours you return to normal. Permalink
99 You lose the ability to smell for 2 hours. Permalink
100 You teleport to an alternate plane, then return to the location where you started after 1 minute. Permalink

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