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# Surge
1 For the next 2 hours you can comprehend all languages but only speak primordial. Permalink
2 You are surrounded by a faint, offensive odor for 1 minute. You gain disadvantage on all Charisma checks. Permalink
3 Every creature within 30 feet of you that hears you speak only hears insults as if you are casting vicious mockery at first level. This lasts 2 hours. Permalink
4 A random creature within 30 feet gains instantly receives the benefits of a long rest. Permalink
5 The next spell that you cast within 5 minutes that requires a saving throw, the target gains advantage. Permalink
6 A chaotic nuetral goose with an intelligence of 6 appears from behind you and follows you around. It won't go away for 2 hours. Permalink
7 You and your allies within 30 feet gains resistance to slashing damage for 5 minutes. Permalink
8 You teleport up to 60 feet to an unoccupied space that you can see. Permalink
9 The next time you cast a spell, do not roll on this chart. Permalink
10 You loose the ability to speak a random language you know for 2 hours. Permalink
11 A random creature within 30 feet gains the common cold. Permalink
12 It begins to rain heavily in the surrounding area. This last 2 hours. Permalink
13 You cast Misty Step with the visual effect of becoming a cloud of dark smoke that reforms at the chosen spell location. Permalink
14 You gain a -2 penalty to your AC for 1 minute. Permalink
15 Your teeth grow longer, sharper, and more canine. You pant slightly when you breath. A spell such as remove curse can end this effect. Permalink
16 A random creature within 30 feet must make a Constitution saving throw against your spell save DC or become color blind for 2 days. Permalink
17 A random creature within 30 feet must make a Constitution saving throw against your spell save DC or become color blind for 2 days. Permalink
18 You cannot speak, but gain the Breath Weapon Dragonborn ability with the silver dragon type. This lasts 5 minutes. Permalink
19 You cannot speak, but gain the Breath Weapon Dragonborn ability with the silver dragon type. This lasts 5 minutes. Permalink
20 Music with a tone and tempo appropriate to your actions accompanies you. This lasts 2 hours. Permalink
21 You cast Reverse Gravity with yourself as the center point. Permalink
22 You cast Reverse Gravity with yourself as the center point. Permalink
23 The caster learns the location of the nearest sentient magical item, either through a brief vision of it's location or an approximate distance from their current whereabouts. Permalink
24 The caster learns the location of the nearest sentient magical item, either through a brief vision of it's location or an approximate distance from their current whereabouts. Permalink
25 You are at the center of a 10-foot radius antimagic field that negates all magic equal to or less than your level for 2 hours and does not require concentration. Permalink
26 If you cast a spell with a saving throw within the next minute, the target gains disadvantage on its saving throw. Permalink
27 An ethereal humanoid figure appears behind you, narrating your every action for 2 hours. At the end of this time, a scroll containing the written record of your every action during that time appears alongside your possessions. Any creature that spends 1d4 hours studying it has advantage against you. The scroll cannot be destroyed. Permalink
28 You become intoxicated for 2 hours. Permalink
29 Your speed decreases by 10 feet for 2 hours. Permalink
30 You immediately take 2d20 slashing damage. This damage does not bring you below 1 hit point. Permalink
31 You and your allies within 30 feet gains the effect of Feather Fall for 2 hours. Permalink
32 You and your allies within 30 feet gains the effect of Feather Fall for 2 hours. Permalink
33 You regain all expended sorcery points. Permalink
34 You regain all expended sorcery points. Permalink
35 A random creature within 30 feet gains arthritis giving them -2 to Dexterity and Strength for 2 hours. A spell such as remove curse can end this effect. Permalink
36 Your fingers become sore for 2 hours. During this time, you must succeed on a Dexterity saving throw against your spell save DC to cast a spell with a somatic component. Permalink
37 The next ability check that you make within 2 hours, roll 1d20 and add the result. Permalink
38 You gain the ability to insects as if it were the fruit of a Goodberry spell. This lasts 2 hours. Permalink
39 Your skin becomes semi-translucent making your veins and muscles visible to others. This lasts 2 hours. Permalink
40 When a creature makes eye contact with you for the first time, a random non-magical object within 30 feet of you doubles in size. This happens at most once an hour. This lasts 2 days. Permalink
41 When a creature makes eye contact with you for the first time, a random non-magical object within 30 feet of you doubles in size. This happens at most once an hour. This lasts 2 days. Permalink
42 You and your allies within 30 feet takes 2d20 slashing damage. Permalink
43 Plants grow around you and you are restrained for 1 minute. Permalink
44 You permanently gain one cantrip. A spell such as remove curse can end this effect. Permalink
45 A bad joke comes to mind and until you tell it (which takes an entire action), you suffer a Wisdom penalty of 1. Permalink
46 A random creature within 30 feet gains the sensation of having a pebble in their shoe or boot for 2 days. Permalink
47 You gain proficiency in one skill of your choice that you're not already proficient in for 2 hours. Permalink
48 You gain the effect of Sympathy of Antipathy/Sympathy for 2 hours. Permalink
49 You and your allies within 30 feet gains the effect of Darkvision with a radius of 60 feet for 2 hours. Permalink
50 All friendly creatures within 30 feet gains 1 to all ability scores permanently. Permalink
51 A random creature within 30 feet gains an offensive or blasphemous tattoo on a primary visible body part. A spell such as remove curse can end this effect. Permalink
52 Your touch becomes painful to others, but does not cause damage. This lasts 2 hours. Permalink
53 One non-magical item in your possession turns to ash in a bright flash. Permalink
54 You feel extremely nauseated. Make a Constitution saving throw against your spell save DC. If you fail, you must spend your next action throwing up. Permalink
55 You cast Animate Dead on the nearest corpse within 1 mile. Permalink
56 You immediately heal 3d20 hit points. Permalink
57 You are protected from plants for 2 hours. Such creatures cannot attack you or harm you unless they save a Charisma saving throw against your spell save DC. Permalink
58 You and your allies within 30 feet gains the effect of Fly for 2 hours. Permalink
59 Your eyes permanently change color and are now purple. A spell such as remove curse can end this effect. Permalink
60 You and your allies gain the effect of Mass Cure Wounds as if you cast it. Permalink
61 All friendly creatures within 30 feet gains the effect of Protection from Poison for 2 hours. Permalink
62 You glow bright purple. You have disadvantage on Stealth checks and anyone trying to perceive you has advantage on their Perception check. This lasts 2 hours. Permalink
63 You permanently forget one cantrip. A spell such as remove curse can restore your memory. Permalink
64 The next spell you cast within the next minute that does damage, the damage is maximized. Permalink
65 All spells with a casting time of 1 action or 1 bonus action require 2 consecutive actions to cast. This lasts 2 hours. Permalink
66 You and your allies within 30 feet gains the service of a phantom steed for 2 hours. Permalink
67 You cast Misty Step with the visual effect of bursting into a flock of birds that reforms at the chosen spell location. Permalink
68 Illusory butterflies and flower petals flutter in the air around you in a 10-foot radius for 2 hours. Permalink
69 Choose 1 permanent or triggered effect that has happened to you or somebody else that you've received from a wild magic surge and remove it, even if it was beneficial. Permalink
70 You and your allies within 30 feet heals up to 4d20 hit points. Permalink
71 Fire that you create, either magical or non-magical, is purple for the next 2 hours. Permalink
72 All friendly creatures within 30 feet gains the service of an unseen servant for 2 hours. Permalink
73 You loose control of your magical power. All of your remaining spells slots and sorcery points expended. A one-way gate to The Nine Hells opens permanently. Permalink
74 A random creature within 30 feet gains a severe nut allergy. Permalink
75 You and your allies within 30 feet takes 3d20 slashing damage. Permalink
76 You and your allies within 30 feet takes 3d20 slashing damage. Permalink
77 You gain proficiency in one randomly chosen skill, tool, or weapon type for 2d6 days. Permalink
78 You and your allies within 30 feet gains the effect of Detect Magic for 2 hours. Permalink
79 You emanate light in a 30-foot radius for 5 minutes. Any creature within 5 feet of you that can see is blinded until the end of its next. Permalink
80 Your lifespan increases by 1d10*20 years. Permalink
81 Your lifespan increases by 1d10*20 years. Permalink
82 The next ability check that you make within 2 hours, roll 1d20 and subtract the result. Permalink
83 You and your allies within 30 feet gains the effect of Silence for 5 minutes. Permalink
84 You and your allies within 30 feet gains resistance to all damage types for 5 minutes. Permalink
85 You and your allies within 30 feet takes 1d20 slashing damage. Permalink
86 Small birds flutter and chirp in your vicinity for 1 minute, during which time you automatically fail any Stealth check. Permalink
87 Small birds flutter and chirp in your vicinity for 1 minute, during which time you automatically fail any Stealth check. Permalink
88 You immediately drop to 1 hit point. Permalink
89 During the next hour, you may re-roll any one save, attack roll, or skill check. If you do, you must take the new roll's result. Permalink
90 A structure within 1 mile becomes Neutral Evil Sentient. It cannot communicate, but can gradually manipulate itself and anything within it. It may use tactics such as shifting geometry, phantom noises and household accidents to terrify and injure anyone who sets foot inside. Permalink
91 A random creature within 30 feet must make a Charisma saving throw against your spell save DC or be incapable of lying for 2 days. Permalink
92 A random creature within 30 feet must make a Charisma saving throw against your spell save DC or be incapable of lying for 2 days. Permalink
93 A ghoul rises from the earth under your control. It ceases to be controlled by you after 2d4 hours. Permalink
94 You gain proficiency in all Charisma checks for the next hour. Permalink
95 You immediately lose all unspent sorcery points. Permalink
96 You can hear exceptionally well for 5 minutes, gaining advantage for all Perception checks related to sound. Permalink
97 Any flammable item you touch, that you aren't already wearing or carrying, bursts into flame. This lasts 5 minutes. Permalink
98 Any flammable item you touch, that you aren't already wearing or carrying, bursts into flame. This lasts 5 minutes. Permalink
99 Your body temperature decreases by 2d10 degrees permanently. You suffer no negative effects from this change. Permalink
100 You teleport to an alternate plane, then return to the location where you started after 1 minute. Permalink

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