Generate Permalink Select Random

# Surge
1 Every creature within 30 feet of you that hears you speak only hears insults as if you are casting vicious mockery at first level. This lasts 4 minutes. Permalink
2 A random ally in your line of sight gains instantly receives the benefits of a long rest. Permalink
3 All of your non-magical clothing and equipment teleports to the nearest open space at least 15 feet from you that you can see. Permalink
4 A random ally in your line of sight must make a Strength saving throw against your spell save DC or be knocked prone. Permalink
5 You gain a +2 bonus to your AC for 1 minute. Permalink
6 A random ally in your line of sight gains resistance to radiant damage for 1 minute. Permalink
7 You teleport up to 60 feet to an unoccupied space that you can see. Permalink
8 The next spell you cast that does damage, the effect is maximized. Permalink
9 A random ally in your line of sight gains the effect of Invisibility and Silence for 1 minute. The effect ends for a target that attacks, or casts a spell. Permalink
10 You are vulnerable to monstrosities for 4 minutes. Such creatures gain advantage when attacking you. Permalink
11 A random creature within 60 feet of you is poisoned for 1 hour. Permalink
12 You recover all your expended spell slots. Permalink
13 Music with a tone and tempo inappropriate to your actions accompanies you. This lasts 1 hour. Permalink
14 A random ally in your line of sight gains 1 to attack and damage rolls for any melee attack they make within the next 1 minute. Permalink
15 You must whisper when you speak for 4 minutes. Permalink
16 A Beholder appears within 1 mile. Permalink
17 Your hair turns yellow. Permalink
18 You may immediately cast the spell Wish, and take a level of exhaustion after doing so. Permalink
19 A random ally in your line of sight gains the ability to speak with animals for 4 minutes. Permalink
20 You become intoxicated for 1 hour. Permalink
21 Your speed decreases by 10 feet for 4 minutes. Permalink
22 A random ally in your line of sight must make a Wisdom saving throw against your spell save DC or be unable to sleep for 1d6 days. Permalink
23 The next spell you cast within the hour uses a slot level one level higher than what it normally requires. Permalink
24 The next spell you cast within the hour uses a slot level one level higher than what it normally requires. Permalink
25 The next spell you cast within the hour uses a slot level one level higher than what it normally requires. Permalink
26 A random ally in your line of sight gains the effect of Mirror Image for 4 minutes. Permalink
27 A random ally in your line of sight gains the effect of Mirror Image for 4 minutes. Permalink
28 You recover 1 expended spell slot of your choice. Permalink
29 You recover 1 expended spell slot of your choice. Permalink
30 4D12 silver pieces appear near you. Permalink
31 Your fingers become sore for 4 minutes. During this time, you must succeed on a Dexterity saving throw against your spell save DC to cast a spell with a somatic component. Permalink
32 A random ally in your line of sight gains the effect of Detect Evil and Good for 4 minutes. Permalink
33 For the 4 minutes, any spell you cast does not require a somatic component. Permalink
34 A medium size stone with a face appears in an unoccupied space within 10 feet of the caster. It will answer the next question given to it. It disspears after the answer is given or after 1d6*10 minutes. Permalink
35 You gain advantage against all monstrosities for 4 minutes. Permalink
36 The Destroy Water effect occurs at the discression of the DM as if you cast Create or Destroy Water. Permalink
37 The Destroy Water effect occurs at the discression of the DM as if you cast Create or Destroy Water. Permalink
38 A random ally in your line of sight must make a Constitution saving throw against your spell save DC. Upon failure, they grown a single horn over the next 1 hour. Permalink
39 A random ally in your line of sight gains the effect of Enlarge as part of Enlarge/Reduce for 4 minutes. Permalink
40 You gain the effect of Sympathy of Antipathy/Sympathy for 4 minutes. Permalink
41 A dog falls from above causing 1d4 bludgeoning damage to a random ally in your line of sight. Permalink
42 A random ally in your line of sight gains the effect of Darkvision with a radius of 60 feet for 4 minutes. Permalink
43 You can pass through any solid, non-magical wall that is 6 or fewer inches thick. This effect lasts 4 minutes. Permalink
44 The next spell you cast within the next hour uses a spell slot of one level lower than what it normally requires. If the spell is a spell of 1st level, you still must expend a spell slot to cast it. Permalink
45 A random ally in your line of sight gains the effect of having bees come out of any open wounds for the next 1 hour. Permalink
46 An ally you choose in your line of sight must make a Wisdom saving throw against your spell save DC. Upon failure, their hand is controlled by you as if it were a Mage Hand but corporal and attached to them. This lasts 1 minute. Permalink
47 All creatures within 10 feet of you take 5d12 radiant damage distributed evenly. Permalink
48 One non-magical item in your possession turns to ash in a bright flash. Permalink
49 You cast Animate Dead on the nearest corpse within 1 mile. Permalink
50 A random ally in your line of sight gains 1 to attack and damage rolls for any ranged attack they make within the next 1 minute. Permalink
51 You are protected from monstrosities for 4 minutes. Such creatures cannot attack you or harm you unless they save a Charisma saving throw against your spell save DC. Permalink
52 You are protected from monstrosities for 4 minutes. Such creatures cannot attack you or harm you unless they save a Charisma saving throw against your spell save DC. Permalink
53 You are protected from monstrosities for 4 minutes. Such creatures cannot attack you or harm you unless they save a Charisma saving throw against your spell save DC. Permalink
54 A random ally in your line of sight gains the effect of Fly for 4 minutes. Permalink
55 The nearest pillar or tree falls over. Permalink
56 You recover your lowest-level expended spell slot. Permalink
57 All creatures within 30 feet of you take 10d12 radiant damage distributed evenly. Permalink
58 You immediately heal 1d12 hit points. Permalink
59 You permanently forget one cantrip. A spell such as remove curse can restore your memory. Permalink
60 Your Wisdom decreases by 1 for 4 minutes. Permalink
61 When you speak, insects fall out of your mouth and you make no sound. This lasts 1 minute. Permalink
62 The Create Water effect occurs at the discression of the DM as if you cast Create or Destroy Water. Permalink
63 The Create Water effect occurs at the discression of the DM as if you cast Create or Destroy Water. Permalink
64 One randomly-chosen non-magical item in your possession that weighs 1 pound or less is duplicated. Permalink
65 One randomly-chosen non-magical item in your possession that weighs 1 pound or less is duplicated. Permalink
66 A random ally in your line of sight gains the service of a phantom steed for 4 minutes. Permalink
67 A random ally in your line of sight gains the service of a phantom steed for 4 minutes. Permalink
68 It begins to snow heavily in the surrounding area. This last 4 minutes. Permalink
69 You loose control of your magical power. All of your remaining spells slots and sorcery points expended. A one-way gate to Carceri opens permanently. Permalink
70 Make a Wisdom saving throw against your spell save DC. If you fail, you are transformed into a creature type in your line of sight at random for 1 minute, as if by the polymorph spell. Permalink
71 A massive explosion can be heard from far off in the distance. Within 1d6 days, the party will hear news of some great disaster occurring in the general direction of the explosion. Any attempts by others to link these happenings to the caster will fail. Permalink
72 Your Wisdom decreases by 1 permanently. Permalink
73 Your Wisdom decreases by 1 permanently. Permalink
74 All alcoholic or intoxicating liquid within 30 feet becomes water. Permalink
75 All alcoholic or intoxicating liquid within 30 feet becomes water. Permalink
76 You may not speak unless you are dancing, for 4 minutes. Permalink
77 You may not speak unless you are dancing, for 4 minutes. Permalink
78 You may not speak unless you are dancing, for 4 minutes. Permalink
79 A gold bar worth 1d6x20 GP appears alongside your possesions. Permalink
80 A gold bar worth 1d6x20 GP appears alongside your possesions. Permalink
81 A random ally in your line of sight must make a Wisdom saving throw against your spell save DC or hear a sinister voice whispering into their ear, playing off of their fears and insecurities. This last 1d6+3 days. Permalink
82 A random ally in your line of sight must make a Wisdom saving throw against your spell save DC or hear a sinister voice whispering into their ear, playing off of their fears and insecurities. This last 1d6+3 days. Permalink
83 Your skin becomes dry and scaley. Your AC does not go below 16. This lasts 1 minute. Permalink
84 Your skin becomes dry and scaley. Your AC does not go below 16. This lasts 1 minute. Permalink
85 You have a momentary vision of your own death. If you fail a Wisdom saving roll at your spell DC, you are frightened for 1 minute. Permalink
86 A random ally in your line of sight gains the effect of Cure Wounds as if you cast it. Permalink
87 You must shout when you speak for 4 minutes. Permalink
88 For the 4 minutes, any spell you cast does not require a verbal component. Permalink
89 For the next day, each time you say a word with the 's' sound, it sounds like a hissing snake. Permalink
90 A ghoul rises from the earth under your control. It ceases to be controlled by you after 2d4 hours. Permalink
91 All doors within 30 feet of you close and become magically locked as if Arcane Lock was cast. The magical effect dissapates after 1 minute. Permalink
92 You permanently lose the ability to smell. This sense can be restored with a spell that removes curses such as remove curse. Permalink
93 You can only speak in phrases that are in alphabetical order. This lasts 1 hour. Permalink
94 You immediately take 1d12 radiant damage. This damage does not bring you below 1 hit point. Permalink
95 Any flammable item you touch, that you aren't already wearing or carrying, bursts into flame. This lasts 1 minute. Permalink
96 A random ally in your line of sight gains the service of a 4th-level spirital weapon for 1 minute. Permalink
97 Your feet sink into the ground, making you completely immobile for 1 minute. This has no effect if you were not standing on the ground when the spell was cast. Permalink
98 You lose the ability to smell for 4 minutes. Permalink
99 You lose the ability to smell for 4 minutes. Permalink
100 The next spell you cast that does damage, the effect is minimized. Permalink

Filters: damage, days, healing, health, hours, minutes, movement, object, planar, stat